How do we plan?

How do we plan?

We’ve been talking for weeks about the achievements we’ve been reaching thanks to port Islabomba from Unity 4 to Unity 5. We’re using this process to improve the game regarding the code, but also playability and graphics. Moreover, as we showed in our previous post,...
The family grows

The family grows

Here we are again, bombafans! This week, we have new promising faces here at Sons of a Bit, thanks to a number of conventions with different education centres. These incorporations will provide new ideas, added value and maturity to Islabomba. Also, they will help the...
Updating to Unity 5

Updating to Unity 5

Hi again, bombafans! This week we’re talking about how Islabomba is evolving thanks to the game engine Unity 5. So far, we’ve already ported an important part of the project to Unity 5. In order to do this, many sections of the code have been rewritten to make it...
Islabomba and Unity 5

Islabomba and Unity 5

Hi, bombafans! Last week we tried to explain what we’ve been doing with Islabomba development so far. This time, we’ll inform you about what we think is the next big step forward. Upgrading Islabomba from Unity 4 to Unity 5. This is a process that will take some time,...
Islabomba: Past and Present (The road so far)

Islabomba: Past and Present (The road so far)

Hi, bombafans! We’ve decided to restart the blog to firsthand tell you the development and improvements of our first project, Islabomba. We’ll tell you everything about the game little by little, the effort and sacrifice involved, the obstacles we have found and we’ll...