MJam’17

MJam’17

Not so long ago, Murcia held MJam’17. It was the first edition and was organized by AmuDev (an association which is working really hard to make all the games developed in Murcia be noticed and help game makers who are starting with their first projects) with the...

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Our Experience at Barcelona Games World

Our Experience at Barcelona Games World

Barcelona Games World has become since it started 2 years ago one of the most important video game events in Europe, where companies are certainly committed to show their latest novelties and some of the games which are to arrive. Attending these fairs is a necessary...

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Level Development by Using Dices

Level Development by Using Dices

Hi, folks! In the previous post, we briefly show you how we make levels for Islabomba and also explained you the most rational way to create them following a series of preset steps. That way of designing a level, we insist, is the most optimal way and the one that...

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Islabomba level design

Islabomba level design

Hi all, folks! After a little break regarding the periodicity of the posts of the blog, we’re back with new articles. If you’ve been following everything we’ve announced on social networks, you’ll have realized that we haven’t stopped for even a minute. These last few...

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Interview to Alex, Lead programmer at Sons of a Bit

Interview to Alex, Lead programmer at Sons of a Bit

Two weeks ago, I interviewed Álvaro, one of the Art Directors in our team. This time, we move to another department to talk to Alex, Lead Programmer. This way, we will show you all the links in Sons of a Bit chain. Adrián - Hello, Alejandro! Please could you talk a...

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