Let’s Test!

Let’s Test!

Hi all! As you may know, we talked about developing Islabomba levels some months ago, from the first sketches to creating the prefab in the game engine, Unity in our case. We even told you an original way one of our game designers, Roldán, uses to create levels by...
What is to come

What is to come

Hi all, 2017 was highly satisfactory for us, here at Sons of a Bit. It was a year which made us evolve as a company, but also as individuals. We’ve received the prestigious distinction as an Innovative SME, we haven’t missed our date at Murcia se reManga and we’ve...